Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
16.03.2003, 20:50
caipi



hi alle,
ich habe meine erste map gemacht und mich an den standard-map texturen bedient. bis dahin funktionierte das compilen einwandfrei. die map lief flüssig.
nun habe ich 3 eigene texturen in eine wad eingebettet und dann wieder compiliert. nun kommt dieser fehler :

hlcsg: Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

nun habe ich nen bischen im netz recherchiert und igendwie etwas eingestellt das beim compilen 8mb statt 4mb zugelassen werden.
das funktionierte auch ganz gut. aber seit dem läuft die map unendlich langsam. (nur wegen 3 texturen?)

meine frage ist aber: nimmt der compiler (zhlt!) eigentlich die kompletten texturen einer wad mit in die map? oder nimmt er nur die, die man in der map gebraucht hat? und wie stellt man das ein?

danke im voraus !

caipi.

ach, die maps liegen im download verzeichnis auf www.decoco-cs-clan.de
und heissen:

de_coco_beta4b.zip <--- die läuft flüssig
de_coco_beta5c.zip <--- die hat 3 eigene texturen und läuft bescheiden.

hier noch die log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\hlcsg.exe "E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c"
Entering E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 116 sides) discarded from clipping hulls
CreateBrush:
(9.93 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.37 seconds)

Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad
- Contains 1 used texture, 0.85 percent of map (28 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cstrike.wad
- Contains 3 used textures, 2.56 percent of map (123 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 4 used textures, 3.42 percent of map (24 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\jos.wad
- Contains 1 used texture, 0.85 percent of map (24 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\xeno.wad
- Contains 5 used textures, 4.27 percent of map (264 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\de_coco.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_747.wad
- Contains 1 used texture, 0.85 percent of map (143 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_assault.wad
- Contains 1 used texture, 0.85 percent of map (22 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_bdog.wad
- Contains 3 used textures, 2.56 percent of map (132 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\chateau.wad
- Contains 20 used textures, 17.09 percent of map (136 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 10 used textures, 8.55 percent of map (162 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_cbble.wad
- Contains 6 used textures, 5.13 percent of map (53 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\de_piranesi.wad
- Contains 10 used textures, 8.55 percent of map (149 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\sprueh.wad
- Contains 2 used textures, 1.71 percent of map (2 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 49 used textures, 41.88 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 12 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\hlbsp.exe "E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c"
>> There was a problem compiling the map.
>> Check the file E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c.log for the cause.

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\hlvis.exe "E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c"
>> There was a problem compiling the map.
>> Check the file E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\hlrad.exe "E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c"
>> There was a problem compiling the map.
>> Check the file E:\Programme\Valve Hammer Editor\decoco_Maps\de_coco_beta5c.log for the cause.

----- END hlrad -----

--


Dieser Beitrag wurde am 16.03.2003 um 20:58 von caipi bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
001
17.03.2003, 01:35
Ray_J.sus



9 wad texturen? oder hab ich mich verzaehlt!

iss meines wissens zu viel! ausserdem koennten deine eigenen texturen auch zu gross sein. Hast du das Format eingehalten?

--

Zitat:
-Sir_Pepe- postete
Ah, Gaylight :D
fuer ein interessantes Lightning, braucht man manchmal nur ein env_leak einfuegen

zum Seitenanfang zum Seitenende Profil || Suche
002
17.03.2003, 05:58
Red Storm



ausserdem würde ich zu wadinclude raten , da sich damit der compiler die verwendeten texes direkt in die bsp schreibt :)

--

töte tausende und du bist ein held -
töte einen und du bist ein mörder
chinesisches sprichwort
(da ist was faul)

zum Seitenanfang zum Seitenende Profil || Suche
003
17.03.2003, 17:14
mathe



dürften glaub ich nur 8 wads sein...

--

"Die chemische Zusammensetzung dichterischer Inspiritation besteht aus 99% Whisky und 1% Schweiß."

zum Seitenanfang zum Seitenende Profil || Suche
004
17.03.2003, 17:38
[ LOD q|p Silver ]



weiters hast du überhaupt zu viele texturen verwendet das über das 4MB limit hinaus geht...

gib mit "-texdata #" einen höheren wert beim kompilieren an

Hier die beschreibung:
Alter maximum texture memory limit (in kb).
Halflife was built with a 2Mb texture limit, as was Opposing Force. The ZHLT default limit is 4Mb. Even 4Mb can be a bit much, when combined with model textures, skies, hud graphics, and more. This is especially true of people with older cards (Voodoo 1 and 2's, etc).

dann hast du noch 7 texturen mit einem "ungültigem" format drinnen, kann man aber normalerweise ignorieren, es kann allerdings den spielverlauf lt. zhlt beeinflussen, die texturen sind anscheinend größer als 256x256 pixel (bin ich mir allerdings nicht sicher)

weiters solltest du bei hlcsg -wadautodetect benutzen, dann nimmt er wirklich nur die WADs wo texturen verwendet wurden, ganz praktisch

--

Homepage: THE CONSPIRACY IN SHADOW
Visit : HalfLife-Mods.com, HalfLife.org


Dieser Beitrag wurde am 17.03.2003 um 17:53 von [ LOD q|p Silver ] bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
005
17.03.2003, 20:56
caipi



ich habe es nochmal ausprobiert und die texdata auf 8000 geschraubt.
das compile funktionierte zwar, aber die map läuft total langsam. nicht wirklich spielbar.

hier noch einmal die neue log:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\hlcsg.exe "e:\programme\valve hammer editor\maps\de_coco_beta5c"-texdata 8000 -wadinclude sprueh.wad -wadinclude de_coco.wad
Entering e:\programme\valve hammer editor\maps\de_coco_beta5c.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[sprueh.wad]
[de_coco.wad]

18 brushes (totalling 116 sides) discarded from clipping hulls
CreateBrush:
(9.74 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.72 seconds)

Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad
- Contains 1 used texture, 0.85 percent of map (28 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cstrike.wad
- Contains 3 used textures, 2.56 percent of map (123 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 4 used textures, 3.42 percent of map (24 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\jos.wad
- Contains 1 used texture, 0.85 percent of map (24 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\xeno.wad
- Contains 5 used textures, 4.27 percent of map (264 textures in wad)
Including Wadfile: \sierra\counter-strike\cstrike\de_coco.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_747.wad
- Contains 1 used texture, 0.85 percent of map (143 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_assault.wad
- Contains 1 used texture, 0.85 percent of map (22 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_bdog.wad
- Contains 3 used textures, 2.56 percent of map (132 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\chateau.wad
- Contains 20 used textures, 17.09 percent of map (136 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 10 used textures, 8.55 percent of map (162 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\cs_cbble.wad
- Contains 6 used textures, 5.13 percent of map (53 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\de_piranesi.wad
- Contains 10 used textures, 8.55 percent of map (149 textures in wad)
Using Wadfile: \sierra\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Including Wadfile: \sierra\counter-strike\cstrike\sprueh.wad
- Contains 2 used textures, 1.71 percent of map (2 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 49 used textures, 41.88 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 12 additional animating textures.
Texture usage is at 4.14 mb (of 7.81 mb MAX)
18.86 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\hlbsp.exe "e:\programme\valve hammer editor\maps\de_coco_beta5c"-texdata 8000

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'e:\programme\valve hammer editor\maps\de_coco_beta5c.prt'
15.71 seconds elapsed

----- END hlbsp -----

--

zum Seitenanfang zum Seitenende Profil || Suche
006
17.03.2003, 20:57
caipi



teil 2:

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\hlvis.exe "e:\programme\valve hammer editor\maps\de_coco_beta5c"-texdata 8000
1711 portalleafs
5710 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(57.48 seconds)
LeafThread:
(2372.86 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1448 and 1467:
(-1337.000 -660.781 186.438)
(-1337.000 -384.296 186.438)
(-1005.154 -546.854 296.000)
(-1005.154 -827.231 296.000)

average leafs visible: 242
g_visdatasize:188534 compressed from 366154
2430.97 seconds elapsed [40m 30s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\hlrad.exe "e:\programme\valve hammer editor\maps\de_coco_beta5c"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

8916 faces
Create Patches : 61008 base patches
0 opaque faces
578502 square feet [83304304.00 square inches]
18 direct lights

BuildFacelights:
(359.88 seconds)
visibility matrix : 221.9 megs
BuildVisLeafs:
(633.88 seconds)
MakeScales:
(1283.56 seconds)
SwapTransfers:
(454.31 seconds)
Transfer Lists : 76343392 : 76.34M transfers
Indices : 27124300 : 25.87M bytes
Data : 305373568 : 291.23M bytes
GatherLight:
(376.85 seconds)
FinalLightFace:
(50.02 seconds)
3264.66 seconds elapsed [54m 24s]

----- END hlrad -----

nun macht mir dieses hier wohl noch probleme:

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1448 and 1467:
(-1337.000 -660.781 186.438)
(-1337.000 -384.296 186.438)
(-1005.154 -546.854 296.000)
(-1005.154 -827.231 296.000)

was kann ich da machen?

--

zum Seitenanfang zum Seitenende Profil || Suche
007
18.03.2003, 10:05
[ LOD q|p Silver ]



unter anderem macht dir das probleme.. da kannst du eigentlich nur bei den cords -1337.000 -660.781 nachsehen und eventuell eine func_wall daraus machen bzw. diesen bereich anders bauen.

Dieser Fehler hat normalerweise aber nicht mit deinen problem zu tun. Schau mal mit "gl_wireframe 2" nach starten der map nach wie viel er hinter den wänden berrechnet und vorallem wie hoch deine r_speeds sind.
(kannst auch im im opengl modus nachsehen)

Das zweite ist ändere mal diese ungültigen texturen in gültige, da wie gesagt das du geschwindgkeitsverlust führen kann.
Steht aber dabei "However, if your map starts exhibiting strange
or obscure errors, consider this as suspect."

achja.. bei rad hast du den textdatawert vergessen allerdings würden es 5MB auch tun, da du nur 4,14 benutzt

mehr fällt mir im moment nicht dazu ein

--

Homepage: THE CONSPIRACY IN SHADOW
Visit : HalfLife-Mods.com, HalfLife.org

zum Seitenanfang zum Seitenende Profil || Suche