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Hallihallo, Ich hab folgendes schwerwiegendes Problem: In meiner neuen map hatte ich zu Beginn noch den orangenen Hubschrauber von as_oilrig, vllt wird der euch bekannt sein. Den hab ich aber irgendwann rausgelöscht, da ich ihn nicht mehr wollte. Der Hubschrauber besteht aus 2 Modeldateien. Beide enden auf .mdl , jedoch wird die eine im Editor angezeigt, aber die andere nicht. ( es sind aber beide notwendig, damit man den Heli ingame sieht!) Die eine .mdl Datei wird wie erwähnt normal angezeigt, die andere .mdl Datei ist im Editor sofort verschwunden, nachdem ich sie gesetzt hab. D.h. das cycler_sprite war von jetzt auf gleich im Nichts verschwunden und ist nicht mehr auswählbar. Schlimm genug, jedoch hab ich vor kurzem alle Modeldateien geupdated, da mein Model Ordner ein Leerzeichen enthielt und das, soweit ich weiß, viele Fehler mit sich bringen kann. Als ich endlich fertig war und die map neu compilete, stürzte CS 1.6 ab mit der Fehlermeldung : missing modnumforname: models/human run/oranget.mdl Genau das Model, welches im Editor verschwunden ist. ( Habe extra nochmal diesen Ordner mit diesem Model erstellt, stürzt nun CS sogar ohne jegliche Fehlermeldung ab, obwohl im Compile Log nichts verdächtiges steht.
Kennt jemand von euch das Problem? Wie kann ich dieses verfluchte, verschwundene Model aus der Datei rauslöschen? Ansonsten kann ich die Map ja tatsächlich in die Tonne kloppen...
Hoffentlich kann mir jemand helfen!
Hier noch der Log:
** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files (x86)\Steam\steamapps\+++\counter-strike"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\users+++\documents\maps\ze_forgotten_forest"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\users\+++\documents\maps\ze_forgotten_forest Entering c:\users\++++\documents\maps\ze_forgotten_forest.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
328 brushes (totalling 1968 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.32 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)
Using Wadfile: \program files (x86)\steam\steamapps++++\counter-strike\cstrike_lv\itsitaly.wad - Contains 1 used texture, 1.20 percent of map (99 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\+++\counter-strike\cstrike_lv\halflife.wad - Contains 59 used textures, 71.08 percent of map (3116 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\+++k\counter-strike\cstrike_lv\ze_forgotten_forest.wad - Contains 21 used textures, 25.30 percent of map (29 textures in wad) Including Wadfile: \program files (x86)\steam\steamapps\++++k\counter-strike\cstrike_lv\zhlt.wad - Contains 2 used textures, 2.41 percent of map (8 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\+++\counter-strike\cstrike_lv\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 14 additional animating textures. Texture usage is at 1.68 mb (of 4.00 mb MAX) 1.76 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\users\+++\documents\maps\ze_forgotten_forest"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe c:\users\++++\documents\maps\ze_forgotten_forest
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1937 (0.05 seconds) BSP generation successful, writing portal file 'c:\users\++++\documents\maps\ze_forgotten_forest.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2590 (0.09 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2485 (0.09 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2766 (0.12 seconds) 1.68 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\users\++++\documents\maps\ze_forgotten_forest" -full
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\users\+++\documents\maps\ze_forgotten_forest -full 1006 portalleafs 3244 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (104.06 seconds) average leafs visible: 261 g_visdatasize:76931 compressed from 126756 104.37 seconds elapsed [1m 44s]
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\users\+++\documents\maps\ze_forgotten_forest" -extra
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\users+++\documents\maps\ze_forgotten_forest -extra
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[Reading texlights from info_texlights map entity] [4 texlights parsed from info_texlights map entity]
7654 faces Create Patches : 45782 base patches 0 opaque faces 534857 square feet [77019416.00 square inches] 936 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (163.83 seconds) visibility matrix : 124.9 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (29.63 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.10 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.31 seconds) Transfer Lists : 85256280 : 85.26M transfers Indices : 34778260 : 33.17M bytes Data : 341025120 : 325.23M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.08 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.68 seconds) 210.73 seconds elapsed [3m 30s]
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\users\+++\documents\maps\ze_forgotten_forest.bsp" "C:\Program Files (x86)\Steam\steamapps\+++\counter-strike\cstrike_lv\maps\ze_forgotten_forest.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\users\++++\documents\maps\ze_forgotten_forest.pts" "C:\Program Files (x86)\Steam\steamapps\++++\counter-strike\cstrike_lv\maps\ze_forgotten_forest.pts"
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http://www.fpsbanana.com/maps/132911 http://www.fpsbanana.com/maps/134201 http://www.fpsbanana.com/maps/107942
Dieser Beitrag wurde am 07.11.2010 um 00:51 von kainstuk bearbeitet.
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