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Hier :
** Executing... ** Command: " ** Parameters: -game "
Valve Software - vbsp.exe (Oct 25 2011) 2 threads materialPath: \cstrike\materials Loading ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity env_sprite (-4016.00 2.00 -190.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-970.5 0.0 -171.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-914.5 0.0 -171.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-970.5 0.0 -47.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-914.5 0.0 -47.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-904.0 0.0 -124.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-448.0 0.0 -124.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-960.0 0.0 14.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-448.0 0.0 14.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (735922 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1875 texinfos to 1157 Reduced 126 texdatas to 106 (4246 bytes to 3580) Writing 4 seconds elapsed
** Executing... ** Command: ** Parameters: -game ""
Valve Software - vvis.exe (Oct 25 2011) 2 threads reading reading LoadPortals: couldn't read
** Executing... ** Command: ** Parameters: -game
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (2.16 seconds) 8470 faces 179 degenerate faces 339238 square feet [48850360.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 36 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8) Build Patch/Sample Hash Table(s).....Done<0.0151 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 87/1024 4176/49152 ( 8.5%) brushes 1915/8192 22980/98304 (23.4%) brushsides 14221/65536 113768/524288 (21.7%) planes 4748/65536 94960/1310720 ( 7.2%) vertexes 12370/65536 148440/786432 (18.9%) nodes 3424/65536 109568/2097152 ( 5.2%) texinfos 1157/12288 83304/884736 ( 9.4%) texdata 106/2048 3392/65536 ( 5.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8470/65536 474320/3670016 (12.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6656/65536 372736/3670016 (10.2%) leaves 3512/65536 112384/2097152 ( 5.4%) leaffaces 9639/65536 19278/131072 (14.7%) leafbrushes 2532/65536 5064/131072 ( 3.9%) areas 3/256 24/2048 ( 1.2%) surfedges 73261/512000 293044/2048000 (14.3%) edges 44461/256000 177844/1024000 (17.4%) LDR worldlights 36/8192 3168/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 437/32768 4370/327680 ( 1.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 32829/65536 65658/131072 (50.1%) cubemapsamples 21/1024 336/16384 ( 2.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2295664/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 149579/393216 (38.0%) LDR ambient table 3512/65536 14048/262144 ( 5.4%) HDR ambient table 3512/65536 14048/262144 ( 5.4%) LDR leaf ambient 8077/65536 226156/1835008 (12.3%) HDR leaf ambient 3512/65536 98336/1835008 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/16030 ( 0.0%) pakfile [variable] 2341565/0 ( 0.0%) physics [variable] 735922/4194304 (17.5%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 29592 Writing xxx 34 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "xxx
** Executing... ** Command: ** Parameters: -applaunch 240 -game
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