002
18.10.2011, 20:54
Kloetenstulle
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** Executing... ** Command: "++++++++++++++++" ** Parameters: -game "++++++++++++" "+++++++++++++++"
Valve Software - vbsp.exe (Oct 14 2011) 4 threads materialPath: ++++++++++++ Loading ++++++++++++++ ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in ++++++++++++++++ fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1022 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing ++++++++++++++...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1532282 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2740 texinfos to 1786 Reduced 69 texdatas to 62 (2150 bytes to 1973) Writing +++++++++++++++++++ 16 seconds elapsed
** Executing... ** Command: "++++++++++++++++++++++" ** Parameters: -game "++++++++++++" -fast "+++++++++++++++++"
Valve Software - vvis.exe (Oct 14 2011) fastvis = true 4 threads reading ++++++++++ reading ++++++++++ 4176 portalclusters 13836 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9) Optimized: 1183382 visible clusters (0.00%) Total clusters visible: 13038967 Average clusters visible: 3122 Building PAS... Average clusters audible: 4135 visdatasize:4130638 compressed from 4409856 writing ++++++++++++++++ 11 seconds elapsed
** Executing... ** Command: "++++++++++++" ** Parameters: -game "+++++++++++" "++++++++++++"
Valve Software - vrad.exe SSE (Oct 14 2011)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading ++++++++++++++ Setting up ray-trace acceleration structure... Done (2.88 seconds) 19267 faces 33 degenerate faces 884108 square feet [127311632.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 19234 patches before subdivision 92044 patches after subdivision 18 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (148) transfers 27958965, max 3085 transfer lists: 213.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(176119, 164516, 143012) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(53911, 48766, 38966) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(22437, 20226, 15497) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(11478, 10190, 7358) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(6204, 5406, 3669) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(3457, 2949, 1873) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1956, 1632, 970) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1118, 912, 506) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(644, 514, 266) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(373, 291, 141) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(218, 166, 75) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(127, 95, 40) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(75, 55, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(44, 32, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(26, 18, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(16, 11, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(9, 6, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(6, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(3, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #22 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0357 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 469/1024 22512/49152 (45.8%) brushes 3802/8192 45624/98304 (46.4%) brushsides 28851/65536 230808/524288 (44.0%) planes 14468/65536 289360/1310720 (22.1%) vertexes 30907/65536 370884/786432 (47.2%) nodes 10322/65536 330304/2097152 (15.8%) texinfos 1786/12288 128592/884736 (14.5%) texdata 62/2048 1984/65536 ( 3.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 19267/65536 1078952/3670016 (29.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12882/65536 721392/3670016 (19.7%) leaves 10792/65536 345344/2097152 (16.5%) leaffaces 24054/65536 48108/131072 (36.7%) leafbrushes 6764/65536 13528/131072 (10.3%) areas 2/256 16/2048 ( 0.8%) surfedges 151756/512000 607024/2048000 (29.6%) edges 92688/256000 370752/1024000 (36.2%) LDR worldlights 18/8192 1584/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1713/32768 17130/327680 ( 5.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 45969/65536 91938/131072 (70.1%) cubemapsamples 11/1024 176/16384 ( 1.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5045016/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4130638/16777216 (24.6%) entdata [variable] 295310/393216 (75.1%) LDR ambient table 10792/65536 43168/262144 (16.5%) HDR ambient table 10792/65536 43168/262144 (16.5%) LDR leaf ambient 24995/65536 699860/1835008 (38.1%) HDR leaf ambient 10792/65536 302176/1835008 (16.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/11968 ( 0.0%) pakfile [variable] 1276055/0 ( 0.0%) physics [variable] 1532282/4194304 (36.5%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 61115
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