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** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" "C:\Users\PS\Desktop\JAIL TSF\ba_TSF.vmf"
Valve Software - vbsp.exe (Apr 26 2012) 2 threads materialPath: c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\materials Loading C:\Users\PS\Desktop\JAIL TSF\ba_TSF.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\PS\Desktop\JAIL TSF\ba_TSF.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/italy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (185820 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 403 texinfos to 270 Reduced 46 texdatas to 39 (1089 bytes to 864) Writing C:\Users\PS\Desktop\JAIL TSF\ba_TSF.bsp 2 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" -fast "C:\Users\PS\Desktop\JAIL TSF\ba_TSF"
Valve Software - vvis.exe (Apr 26 2012) fastvis = true 2 threads reading c:\users\ps\desktop\jail tsf\ba_TSF.bsp reading c:\users\ps\desktop\jail tsf\ba_TSF.prt 1361 portalclusters 5218 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3) Optimized: 39642 visible clusters (3.80%) Total clusters visible: 1042291 Average clusters visible: 765 Building PAS... Average clusters audible: 1361 visdatasize:394964 compressed from 479072 writing c:\users\ps\desktop\jail tsf\ba_TSF.bsp 3 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" "C:\Users\PS\Desktop\JAIL TSF\ba_TSF"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\ps\desktop\jail tsf\ba_TSF.bsp Setting up ray-trace acceleration structure... Done (0.60 seconds) 3422 faces 97 degenerate faces 412917 square feet [59460064.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 3325 patches before subdivision 11337 patches after subdivision 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8) transfers 950639, max 573 transfer lists: 7.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(82995, 78505, 67623) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(8288, 7868, 6240) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1458, 1403, 1038) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(198, 190, 130) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(35, 34, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(5, 5, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 51/1024 2448/49152 ( 5.0%) brushes 322/8192 3864/98304 ( 3.9%) brushsides 5252/65536 42016/524288 ( 8.0%) planes 7982/65536 159640/1310720 (12.2%) vertexes 5937/65536 71244/786432 ( 9.1%) nodes 2253/65536 72096/2097152 ( 3.4%) texinfos 270/12288 19440/884736 ( 2.2%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3422/65536 191632/3670016 ( 5.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2168/65536 121408/3670016 ( 3.3%) leaves 2305/65536 73760/2097152 ( 3.5%) leaffaces 4262/65536 8524/131072 ( 6.5%) leafbrushes 768/65536 1536/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 28879/512000 115516/2048000 ( 5.6%) edges 16341/256000 65364/1024000 ( 6.4%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 376/32768 3760/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7302/65536 14604/131072 (11.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 512144/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 394964/16777216 ( 2.4%) entdata [variable] 50140/393216 (12.8%) LDR ambient table 2305/65536 9220/262144 ( 3.5%) HDR ambient table 2305/65536 9220/262144 ( 3.5%) LDR leaf ambient 6940/65536 194320/1835008 (10.6%) HDR leaf ambient 2305/65536 64540/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/876 ( 0.1%) pakfile [variable] 174935/0 ( 0.0%) physics [variable] 185820/4194304 ( 4.4%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11788 Writing c:\users\ps\desktop\jail tsf\ba_TSF.bsp 22 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\PS\Desktop\JAIL TSF\ba_TSF.bsp" "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\maps\ba_TSF.bsp"
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