|
Hey Ho Kain =)
Also von dem Log Analyzer habe ich noch nichts gehört. Der Compiler Log sieht eigentlich sauber aus werde ihn aber sicherheitshalber mit Posten. Alt + P spuckt keine Fehler aus, deshalb hat es mich auch gewundert. Ich habe mehrere Brushes zu einem Funk_water zusammengefügt aber verzogen sind sie nicht.
Lg Ricy
Ps: Tipss zur Verbesserung werden natürlich gerne entgegen genommen.
Der Complier Log :
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Steam\SteamApps\diane400\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Half-Life\noname.map" "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname.map"
** Executing... ** Command: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlcsg.exe ** Parameters: "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlcsg.exe "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname" Entering C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
16 brushes (totalling 96 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.02 seconds) SetModelCenters: 10%...20%...40%...50%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.83 seconds)
Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\halflife.wad - Contains 38 used textures, 76.00 percent of map (3116 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\cs_residence.wad - Warning: Larger than expected texture (215012 bytes): 'SIMBERG' - Contains 2 used textures, 4.00 percent of map (80 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\colonial.wad - Contains 2 used textures, 4.00 percent of map (66 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\half-life\altstadttex.wad - Contains 7 used textures, 14.00 percent of map (180 textures in wad) Using Wadfile: \dokumente und einstellungen\raxx\eigene dateien\valva hammer editor\meine wads\de_airstrip.wad - Contains 1 used texture, 2.00 percent of map (69 textures in wad)
added 8 additional animating textures. Texture usage is at 0.86 mb (of 4.00 mb MAX) 3.09 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlbsp.exe ** Parameters: "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlbsp.exe "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1324 (0.58 seconds) BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname.prt' SolidBSP [hull 1] 500...1000...1051 (0.47 seconds) SolidBSP [hull 2] 500...902 (0.36 seconds) SolidBSP [hull 3] 500...1000...1254 (0.67 seconds) 3.88 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlvis.exe ** Parameters: "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlvis.exe "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname" 764 portalleafs 2224 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.44 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (418.70 seconds) average leafs visible: 351 g_visdatasize:57317 compressed from 73344 421.30 seconds elapsed [7m 1s]
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlrad.exe ** Parameters: "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\hlrad.exe "C:\Dokumente und Einstellungen\RaXx\Eigene Dateien\Valva Hammer Editor\Fertige Maps\noname"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\lights.rad'] [59 texlights parsed from 'C:\DOKUME~1\RaXx\EIGENE~1\VALVAH~1\zhlt\lights.rad']
3182 faces Create Patches : 14861 base patches 0 opaque faces 63005 square feet [9072721.00 square inches] 25 direct lights
(48.19 seconds) visibility matrix : 13.2 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (77.56 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (23.11 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.17 seconds) Transfer Lists : 9712040 : 9.71M transfers Indices : 7214052 : 6.88M bytes Data : 38848160 : 37.05M bytes Bounce 1 GatherLight: Warning: Too many light styles on a face(895.989990,143.000000,133.000000) 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.86 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.25 seconds) 163.19 seconds elapsed [2m 43s]
----- END hlrad -----
--
|