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** Executing... ** Command: "i:\steam\steamapps\-\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "i:\steam\steamapps\-\counter-strike source\cstrike" "i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: i:\steam\steamapps\-\counter-strike source\cstrike\materials Loading i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.vmf Can't find surfaceprop stone for material STONE/INFFLRA, using default Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default Can't find surfaceprop stone for material STONE/INFWLLC, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Can't find surfaceprop stone for material STONE/TIDSTAIRSATP, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (608, 439, 0) env_cubemap pointing at deleted brushside near (608, 439, 0) env_cubemap pointing at deleted brushside near (608, 439, 0) env_cubemap pointing at deleted brushside near (608, 439, 0) env_cubemap pointing at deleted brushside near (608, 439, 0) env_cubemap pointing at deleted brushside near (607, 438, 19) env_cubemap pointing at deleted brushside near (607, 438, 19) env_cubemap pointing at deleted brushside near (607, 438, 19) ProcessBlock_Thread: 0...1...2...3...4Brush 38692: WARNING, microbrush ...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-39.2, 488.0, -68.9) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-27.0, 478.5, -74.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.8, 467.9, -75.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
ProcessBlock_Thread: 0...1...2...3...4Brush 38692: WARNING, microbrush ...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-39.2, 488.0, -68.9) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-57.8, 467.9, -75.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-27.0, 478.5, -74.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 38692:
Processing areas...done (0) Building Faces...error: material maps/textured_d/de_piranesi/marblefloor03_1267_409_100 doesn't have a $bottommaterial error: material maps/textured_d/de_piranesi/marblefloor03_608_439_0 doesn't have a $bottommaterial error: material maps/textured_d/de_piranesi/marblefloor03_-186_-66_-104 doesn't have a $bottommaterial error: material maps/textured_d/de_piranesi/marblefloor03_608_439_0 doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1114 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! done (1) writing i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (372018 bytes) Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"! Error! prop_static using model "models/props/cs_italy/bananna_bunch.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_italy/bananna_bunch.mdl"! Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! 10 Compacting texture/material tables... Reduced 955 texinfos to 574 Reduced 202 texdatas to 169 (6274 bytes to 5121) Writing i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.bsp 3 seconds elapsed
** Executing... ** Command: "i:\steam\steamapps\-\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -fast -game "i:\steam\steamapps\-\counter-strike source\cstrike" "i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.bsp reading i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.prt 984 portalclusters 3903 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 17188 visible clusters (0.00%) Total clusters visible: 873140 Average clusters visible: 887 Building PAS... Average clusters audible: 983 visdatasize:247327 compressed from 251904 writing i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.bsp 1 second elapsed
** Executing... ** Command: "i:\steam\steamapps\-\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "i:\steam\steamapps\-\counter-strike source\cstrike" "i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.bsp 3682 faces 1 degenerate faces 240274 square feet [34599480.00 square inches] 13 displacements 6690 square feet [963496.88 square inches] 3681 patches before subdivision 22476 patches after subdivision 62 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (23) transfers 1606268, max 911 transfer lists: 12.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(154107, 123588, 65496) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(22237, 15989, 7559) Build Patch/Sample Hash Table(s).....Done<0.0093 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 1030/8192 12360/98304 (12.6%) brushsides 7295/65536 58360/524288 (11.1%) planes 4048/65536 80960/1310720 ( 6.2%) vertexes 9244/65536 110928/786432 (14.1%) nodes 1694/65536 54208/2097152 ( 2.6%) texinfos 574/12288 41328/884736 ( 4.7%) texdata 169/2048 5408/65536 ( 8.3%) dispinfos 13/0 2288/0 ( 0.0%) disp_verts 2509/0 50180/0 ( 0.0%) disp_tris 4352/0 8704/0 ( 0.0%) disp_lmsamples 19927/0 19927/0 ( 0.0%) faces 3682/65536 206192/3670016 ( 5.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2334/65536 130704/3670016 ( 3.6%) leaves 1703/65536 54496/2097152 ( 2.6%) leaffaces 7096/65536 14192/131072 (10.8%) leafbrushes 3792/65536 7584/131072 ( 5.8%) areas 2/256 16/2048 ( 0.8%) surfedges 27794/512000 111176/2048000 ( 5.4%) edges 17753/256000 71012/1024000 ( 6.9%) LDR worldlights 62/8192 5456/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 716/32768 7160/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 13986/65536 27972/131072 (21.3%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1070360/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 247327/16777216 ( 1.5%) entdata [variable] 40910/393216 (10.4%) LDR leaf ambient 1703/65536 40872/1572864 ( 2.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/22840 ( 0.0%) pakfile [variable] 101023/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 372018/4194304 ( 8.9%) ==== Total Win32 BSP file data space used: 2953619 bytes ====
Total triangle count: 11130 Writing i:\steam\steamapps\-\sourcesdk_content\cstrike\mapsrc\textured_d.bsp 45 seconds elapsed
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