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** Executing... ** Command: "c:\programme\steam\steamapps\tabot1992\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\tabot1992\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\tabot1992\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_counterterrorist (1272.23 1881.80 33.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (52019 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 68 texinfos to 47 Reduced 7 texdatas to 6 (179 bytes to 140) Writing C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\tabot1992\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\tabot1992\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp reading c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.prt LoadPortals: couldn't read c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.prt
** Executing... ** Command: "c:\programme\steam\steamapps\tabot1992\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "c:\programme\steam\steamapps\tabot1992\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp No vis information, direct lighting only. 1683 faces 693699 square feet [99892736.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) Build Patch/Sample Hash Table(s).....Done<0.1029 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 150/8192 1800/98304 ( 1.8%) brushsides 901/65536 7208/524288 ( 1.4%) planes 460/65536 9200/1310720 ( 0.7%) vertexes 2581/65536 30972/786432 ( 3.9%) nodes 796/65536 25472/2097152 ( 1.2%) texinfos 47/12288 3384/884736 ( 0.4%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 385/65536 21560/3670016 ( 0.6%) leaves 799/65536 25568/2097152 ( 1.2%) leaffaces 1845/65536 3690/131072 ( 2.8%) leafbrushes 509/65536 1018/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9248/512000 36992/2048000 ( 1.8%) edges 5066/256000 20264/1024000 ( 2.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 179/32768 1790/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2463/65536 4926/131072 ( 3.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1905520/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 706/393216 ( 0.2%) LDR leaf ambient 799/65536 19176/1572864 ( 1.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20282/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 52019/4194304 ( 1.2%) ==== Total Win32 BSP file data space used: 2286101 bytes ====
Total triangle count: 4344 Writing c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp 8 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp No vis information, direct lighting only. 1683 faces 693699 square feet [99892736.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) Build Patch/Sample Hash Table(s).....Done<0.0608 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 150/8192 1800/98304 ( 1.8%) brushsides 901/65536 7208/524288 ( 1.4%) planes 460/65536 9200/1310720 ( 0.7%) vertexes 2581/65536 30972/786432 ( 3.9%) nodes 796/65536 25472/2097152 ( 1.2%) texinfos 47/12288 3384/884736 ( 0.4%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1683/65536 94248/3670016 ( 2.6%) hdr faces 1683/65536 94248/3670016 ( 2.6%) origfaces 385/65536 21560/3670016 ( 0.6%) leaves 799/65536 25568/2097152 ( 1.2%) leaffaces 1845/65536 3690/131072 ( 2.8%) leafbrushes 509/65536 1018/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9248/512000 36992/2048000 ( 1.8%) edges 5066/256000 20264/1024000 ( 2.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 179/32768 1790/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2463/65536 4926/131072 ( 3.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1905520/0 ( 0.0%) HDR lightdata [variable] 1905520/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 706/393216 ( 0.2%) LDR leaf ambient 799/65536 19176/1572864 ( 1.2%) HDR leaf ambient 799/65536 19176/1572864 ( 1.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20282/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 52019/4194304 ( 1.2%) ==== Total Win32 BSP file data space used: 4305045 bytes ====
Total triangle count: 4344 Writing c:\programme\steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp 8 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\tabot1992\sourcesdk_content\cstrike\mapsrc\funny_map.bsp" "c:\programme\steam\steamapps\tabot1992\counter-strike source\cstrike\maps\funny_map.bsp"
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