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Die Editierfunktion geht immer noch nicht!?
Naja, hier jedenfalls noch der Compilelog:
** Executing... ** Command: "i:\steam\steamapps\freakrules\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "i:\steam\steamapps\freakrules\half-life 2\hl2" "I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: i:\steam\steamapps\freakrules\half-life 2\hl2\materials Loading I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL.vmf Could not locate 'GameData' key in i:\steam\steamapps\freakrules\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/afinal/nature/blendsandsand008a_wvt_patch Patching WVT material: maps/afinal/nature/blendgrassgravel001a_wvt_patch Patching WVT material: maps/afinal/nature/blenddirtgrass005a_wvt_patch Patching WVT material: maps/afinal/nature/blendrocksand005a_wvt_patch Patching WVT material: maps/afinal/nature/blendrocksand008c_wvt_patch Patching WVT material: maps/afinal/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/afinal/nature/blendsandrock004c_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 536 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (424959 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3918 texinfos to 2345 Reduced 133 texdatas to 100 (3876 bytes to 2877) Writing I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL.bsp 14 seconds elapsed
** Executing... ** Command: "i:\steam\steamapps\freakrules\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "i:\steam\steamapps\freakrules\half-life 2\hl2" -fast "I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading i:\steam\steamapps\freakrules\sourcesdk_content\hl2\mapsrc\gm_zombieapokalypse\aFINAL.bsp reading i:\steam\steamapps\freakrules\sourcesdk_content\hl2\mapsrc\gm_zombieapokalypse\aFINAL.prt 2184 portalclusters 7519 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6) Optimized: 86672 visible clusters (0.00%) Total clusters visible: 4517243 Average clusters visible: 2068 Building PAS... Average clusters audible: 2181 visdatasize:1205148 compressed from 1223040 writing i:\steam\steamapps\freakrules\sourcesdk_content\hl2\mapsrc\gm_zombieapokalypse\aFINAL.bsp 7 seconds elapsed
** Executing... ** Command: "i:\steam\steamapps\freakrules\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "i:\steam\steamapps\freakrules\half-life 2\hl2" -noextra "I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading i:\steam\steamapps\freakrules\sourcesdk_content\hl2\mapsrc\gm_zombieapokalypse\aFINAL.bsp Setting up ray-trace acceleration structure... Done (12.31 seconds) 8505 faces 4912808 square feet [707444480.00 square inches] 577 Displacements 1611684 Square Feet [232082496.00 Square Inches] 8505 patches before subdivision zero area child patch 179787 patches after subdivision sun extent from map=0.173648 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (99) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (451) transfers 19474568, max 2348 transfer lists: 148.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(12562, 9956, 5096) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(18808, 15075, 8118) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(320, 224, 74) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1184, 835, 284) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(12, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(77, 48, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.5999 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (50) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (61) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 1050/8192 12600/98304 (12.8%) brushsides 8359/65536 66872/524288 (12.8%) planes 7038/65536 140760/1310720 (10.7%) vertexes 12884/65536 154608/786432 (19.7%) nodes 4237/65536 135584/2097152 ( 6.5%) texinfos 2345/12288 168840/884736 (19.1%) texdata 100/2048 3200/65536 ( 4.9%) dispinfos 577/0 101552/0 ( 0.0%) disp_verts 49025/0 980500/0 ( 0.0%) disp_tris 78080/0 156160/0 ( 0.0%) disp_lmsamples 3843641/0 3843641/0 ( 0.0%) faces 8505/65536 476280/3670016 (13.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4903/65536 274568/3670016 ( 7.5%) leaves 4244/65536 135808/2097152 ( 6.5%) leaffaces 9689/65536 19378/131072 (14.8%) leafbrushes 3477/65536 6954/131072 ( 5.3%) areas 3/256 24/2048 ( 1.2%) surfedges 60752/512000 243008/2048000 (11.9%) edges 35150/256000 140600/1024000 (13.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 570/32768 5700/327680 ( 1.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10200/65536 20400/131072 (15.6%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 16/512 5632/180224 ( 3.1%) LDR lightdata [variable] 7450884/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1205148/16777216 ( 7.2%) entdata [variable] 18261/393216 ( 4.6%) LDR ambient table 4244/65536 16976/262144 ( 6.5%) HDR ambient table 4244/65536 16976/262144 ( 6.5%) LDR leaf ambient 19172/65536 536816/1835008 (29.3%) HDR leaf ambient 4244/65536 118832/1835008 ( 6.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/2143004 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/38674 ( 0.0%) pakfile [variable] 185801/0 ( 0.0%) physics [variable] 424959/4194304 (10.1%) physics terrain [variable] 174530/1048576 (16.6%)
Level flags = 0
Total triangle count: 23668 Writing i:\steam\steamapps\freakrules\sourcesdk_content\hl2\mapsrc\gm_zombieapokalypse\aFINAL.bsp 11 minutes, 59 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "I:\Steam\SteamApps\freakrules\sourcesdk_content\hl2\mapsrc\GM_zombieapokalypse\aFINAL.bsp" "i:\steam\steamapps\freakrules\half-life 2\hl2\maps\aFINAL.bsp"
** Executing... ** Command: i:\steam\steam.exe ** Parameters: -applaunch 220 -game "i:\steam\steamapps\freakrules\half-life 2\hl2" -windowed -console +map "aFINAL"
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gm_Bay | gm_Floatingworlds 1 & 2 | gm_Isles | gm_Valley | gm_Lair | gm_BlackMesa_Sigma | Meine Musik auf Youtube!
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