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hallo, ich habe das problem das der hammer editor meine maps nicht mehr compilirt. nach dem update konne ich halt ganz normal bauen usw. aber nicht mehr compiliren der nachfolgende text steht im compile fenster
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** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.vmf"
Valve Software - vbsp.exe (Oct 17 2011) 4 threads materialPath: c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/halle_1/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4171 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 21 texinfos to 9 Reduced 5 texdatas to 4 (123 bytes to 102) Writing C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1"
Valve Software - vvis.exe (Oct 17 2011) 4 threads reading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp reading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1"
Valve Software - vrad.exe SSE (Oct 17 2011)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp Setting up ray-trace acceleration structure... Done (0.01 seconds) 44 faces 74808 square feet [10772480.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 44 patches before subdivision 4580 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 476000, max 251 transfer lists: 3.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(520, 508, 508) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(49, 47, 47) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(5, 5, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0086 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 11/8192 132/98304 ( 0.1%) brushsides 66/65536 528/524288 ( 0.1%) planes 60/65536 1200/1310720 ( 0.1%) vertexes 78/65536 936/786432 ( 0.1%) nodes 31/65536 992/2097152 ( 0.0%) texinfos 9/12288 648/884736 ( 0.1%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 44/65536 2464/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14/65536 784/3670016 ( 0.0%) leaves 34/65536 1088/2097152 ( 0.1%) leaffaces 44/65536 88/131072 ( 0.1%) leafbrushes 25/65536 50/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 246/512000 984/2048000 ( 0.0%) edges 150/256000 600/1024000 ( 0.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 132000/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 1003/393216 ( 0.3%) LDR ambient table 34/65536 136/262144 ( 0.1%) HDR ambient table 34/65536 136/262144 ( 0.1%) LDR leaf ambient 136/65536 3808/1835008 ( 0.2%) HDR leaf ambient 34/65536 952/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 4171/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 102 Writing c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp" "D:\Steam\SteamApps\jeck5566227\counter-strike source\cstrike\maps\halle_1.bsp"
The command failed. Windows reported the error: "Das System kann den angegebenen Pfad nicht finden." __________________________________________________________________- so ich habe nur einen raum mit einem licht und sawn point damit kein fehler auftreten kann. ich habe auch schon neuinstalliert aber immer noch der selbe fehler.
freuche mich über antworten die mir helfen! mfg. Jack
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