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Autor Beitrag
000
25.10.2011, 14:34
jeck-hammer



hallo,
ich habe das problem das der hammer editor meine maps nicht mehr compilirt.
nach dem update konne ich halt ganz normal bauen usw. aber nicht mehr compiliren
der nachfolgende text steht im compile fenster

_____________________________________________________________

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.vmf"

Valve Software - vbsp.exe (Oct 17 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/halle_1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4171 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 21 texinfos to 9
Reduced 5 texdatas to 4 (123 bytes to 102)
Writing C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1"

Valve Software - vvis.exe (Oct 17 2011)
4 threads
reading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp
reading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jeck5566227\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1"

Valve Software - vrad.exe SSE (Oct 17 2011)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp
Setting up ray-trace acceleration structure... Done (0.01 seconds)
44 faces
74808 square feet [10772480.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
44 patches before subdivision
4580 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 476000, max 251
transfer lists: 3.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(520, 508, 508)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(49, 47, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 60/65536 1200/1310720 ( 0.1%)
vertexes 78/65536 936/786432 ( 0.1%)
nodes 31/65536 992/2097152 ( 0.0%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 44/65536 2464/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 14/65536 784/3670016 ( 0.0%)
leaves 34/65536 1088/2097152 ( 0.1%)
leaffaces 44/65536 88/131072 ( 0.1%)
leafbrushes 25/65536 50/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 246/512000 984/2048000 ( 0.0%)
edges 150/256000 600/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 132000/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 1003/393216 ( 0.3%)
LDR ambient table 34/65536 136/262144 ( 0.1%)
HDR ambient table 34/65536 136/262144 ( 0.1%)
LDR leaf ambient 136/65536 3808/1835008 ( 0.2%)
HDR leaf ambient 34/65536 952/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105990/0 ( 0.0%)
physics [variable] 4171/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 102
Writing c:\program files (x86)\steam\steamapps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\jeck5566227\sourcesdk_content\cstrike\mapsrc\halle_1.bsp" "D:\Steam\SteamApps\jeck5566227\counter-strike source\cstrike\maps\halle_1.bsp"

The command failed. Windows reported the error:
"Das System kann den angegebenen Pfad nicht finden."
__________________________________________________________________-
so ich habe nur einen raum mit einem licht und sawn point damit kein fehler auftreten kann.
ich habe auch schon neuinstalliert aber immer noch der selbe fehler.

freuche mich über antworten die mir helfen!
mfg. Jack

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001
25.10.2011, 17:38
m_iace



Möglicherweise Leerzeichen im Pfad, abspeichern mit Pfad ohne Leerzeichen.

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002
25.10.2011, 17:45
FreakRulez



Vielleicht ist das Verzeichnis schreibgeschützt du kannst versuchen sie in einem anderen Verzeichnis zu compilieren.
Du kannst auch versuchen, die Map einfach in "halle" umzubenennen, um sicherzugehen...

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gm_Bay | gm_Floatingworlds 1 & 2 | gm_Isles | gm_Valley |
gm_Lair | gm_BlackMesa_Sigma | Meine Musik auf Youtube!

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003
25.10.2011, 21:04
jeck-hammer



danke ziel ordner geändert und funzt wieder!!!

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