000
05.06.2010, 13:08
Staffy
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Hallo :-)
Ich habe eigene Texturen erstellt und in meine Map eingefügt, hat nach einem kleinen hin und her auch geklappt. Allerdings sehe nur ich auf einem server(momentan nur lan) die Texturen, andere die joinen sehen nur das pink-schwarze schachbrett. Ich mappe für Source, deshalb(?) habe ich keine .wad Dateien. Nach stundenlangem googlen (!) habe ich gelesen, dass man das Programm Map Analyst benutzen soll. Also heruntergeladen, in den Hammer eingebaut wie es in der Anleitung steht.. Klappt auch soweit.
Allerdings werden anderen wenn ich meine Map hoste die Texturen immernoch nur pink-schwarz angezeigt.
Hier der "MAN-Log"
Map Analyst MAN version 2.6 (e) 11. April 2007 Copyright 2007 by Rolf Haenisch, Berlin
Scan BSP file: VBSP: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp this is VBSP version 20 (revision 502) (9284.0 x 6198.0 x 801.0) scaned environment of file: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp 6335 lines, no errors
Analyze BSP file: check models not checked: models/props/cs_militia/toilet.mdl not checked: models/props/cs_militia/bunkbed.mdl not checked: models/props/cs_militia/bunkbed2.mdl not checked: models/props/cs_militia/wood_table.mdl not checked: models/props/cs_militia/ladderwood.mdl not checked: models/props/de_prodigy/desk_console3.mdl not checked: models/props/cs_italy/it_mkt_table2.mdl not checked: models/props/de_inferno/bed.mdl not checked: models/props/de_dust/du_crate_128x128.mdl not checked: models/props/de_train/de_train_securityguard.mdl not checked: models/props/cs_militia/ladderrung.mdl not checked: models/props_c17/handrail04_medium.mdl not checked: models/props/cs_militia/showers.mdl not checked: models/props/cs_militia/soap_rope.mdl not checked: models/props/cs_militia/wood_bench.mdl not checked: models/props_c17/furnituresink001a.mdl not checked: models/props_interiors/sinkkitchen01a.mdl not checked: models/props_wasteland/kitchen_stove001a.mdl not checked: models/props/cs_militia/microwave01.mdl not checked: models/props_wasteland/kitchen_fridge001a.mdl not checked: models/props_lab/eyescanner.mdl not checked: models/props_c17/chair_kleiner03a.mdl not checked: models/props/cs_assault/consolepanelloadingbay.mdl not checked: models/props_wasteland/shower_system001a.mdl not checked: models/props/de_inferno/tableantique.mdl not checked: models/props/cs_office/vending_machine.mdl not checked: models/props_c17/fence02a.mdl not checked: models/props_c17/playgroundslide01.mdl not checked: models/props_c17/playground_jungle_gym01a.mdl not checked: models/props_c17/playground_jungle_gym01b.mdl not checked: models/props/de_dust/du_palm_tree01_skybx.mdl not checked: models/props_combine/breenconsole.mdl not checked: models/props_c17/metalladder001.mdl not checked: models/props_c17/fence01a.mdl not checked: models/props_c17/fence03a.mdl not checked: models/props/cs_office/chair_office.mdl not checked: models/props/cs_office/computer_monitor.mdl not checked: models/props/cs_office/computer_keyboard.mdl not checked: models/props/cs_office/computer_mouse.mdl not checked: models/props/cs_office/computer_case.mdl not checked: models/props_wasteland/cafeteria_table001a.mdl not checked: models/props/cs_office/paper_towels.mdl
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001
05.06.2010, 13:09
Staffy
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not checked: models/props_wasteland/cafeteria_bench001a.mdl not checked: models/props_wasteland/kitchen_counter001a.mdl not checked: models/props/cs_office/trash_can.mdl not checked: models/props_junk/popcan01a.mdl not checked: models/soldier_stripped.mdl not checked: models/humans/charple01.mdl not checked: models/humans/charple04.mdl not checked: models/humans/charple03.mdl not checked: models/humans/charple02.mdl not checked: models/props_c17/playground_carousel01.mdl not checked: models/props_junk/shovel01a.mdl not checked: models/props_junk/metalbucket01a.mdl check extra files check sounds check vcd files check sprites not added: sprites/laserbeam.vmt not added: sprites/zerogxplode.vmt check game files check materials not added: materials\skybox/sky_day01_01up.vmt not added: materials\skybox/sky_day01_01rt.vmt not added: materials\skybox/sky_day01_01lf.vmt not added: materials\skybox/sky_day01_01ft.vmt not added: materials\skybox/sky_day01_01dn.vmt not added: materials\skybox/sky_day01_01bk.vmt not added: materials\DE_TIDES/TIDES_BRICK_WALL_G.vmt not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE021A.vmt not added: materials\METAL/METALGATE005A.vmt not added: materials\DE_TIDES/TIDES_FLOOR_STONE_2.vmt not added: materials\CS_HAVANA/WOODM.vmt not added: materials\METAL/METALGRATE001A.vmt not added: materials\DE_CHATEAU/ROOFA.vmt not added: materials\MODELS/PROPS_C17/METALFENCE007A.vmt not added: materials\PROPS/WOODCRATE003D.vmt not added: materials\CONCRETE/CONCRETEWALL015B.vmt not added: materials\CONCRETE/CONCRETEFLOOR011A.vmt not added: materials\TILE/CEILINGTILEA.vmt not added: materials\NATURE/WATER_DX70.vmt not added: materials\TOOLS/TOOLSNODRAW.vmt not added: materials\BRICK/BRICKWALL038A.vmt not added: materials\TOOLS/TOOLSINVISIBLE.vmt not added: materials\PROPS/CARPETFLOOR001A.vmt not added: materials\DE_TRAIN/TRAIN_BRICK_WALL_01.vmt not added: materials\DE_CBBLE/WOODCEILING01.vmt not added: materials\TEST_SPEAKERS/DOOR_2.vmt not added: materials\TILE/TILEFLOOR003A.vmt not added: materials\DE_TRAIN/BLENDGRASSDIRT001A.vmt not added: materials\BRICK/BRICKWALL026F.vmt not added: materials\STONE/STONEWALL013A.vmt not added: materials\CARPET/OFFFLRB.vmt not added: materials\METAL/METALFLOOR007A.vmt not added: materials\METAL/METALDOOR029A.vmt not added: materials\METAL/METALWALL086A.vmt not added: materials\METAL/E3_LOGODOOR.vmt not added: materials\METAL/METALFENCE007A.vmt not added: materials\PROPS/CARPETFLOOR008A.vmt not added: materials\TOOLS/TOOLSCLIP.vmt not added: materials\DE_CHATEAU/BUSH01A.vmt not added: materials\DEV/VALUESAND40.vmt not added: materials\NATURE/BLENDPRODDIRTGRASS.vmt not added: materials\NATURE/GRASSFLOOR003A.vmt not added: materials\STONE/INFFLRA.vmt not added: materials\STONE/INFFLRB.vmt not added: materials\DEV/VALUESAND60.vmt not added: materials\DEV/VALUESAND10.vmt not added: materials\TILE/TILEFLOOR001A.vmt not added: materials\DE_CHATEAU/{CXARROW01.vmt not added: materials\DE_DUST/STONEWALL02.vmt not added: materials\METAL/METALVENT015A.vmt not added: materials\EFFECTS/METALFENCE007A.vmt not added: materials\MODELS/EFFECTS/PORTALFUNNEL_SHEET.vmt not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE011M.vmt not added: materials\CS_ITALY/STONEWALL02.vmt not added: materials\STONE/INFFLRC.vmt not added: materials\CS_ITALY/STONEWALL01.vmt not added: materials\DE_TRAIN/TRAIN_METALCEILING_02.vmt not added: materials\DE_NUKE/NUKE_METALFLOOR_01.vmt not added: materials\BUILDING_TEMPLATE/ROOF_TEMPLATE001A.vmt not added: materials\CS_HAVANA/METAL02.vmt not added: materials\CONCRETE/CONCRETEWALL019A.vmt not added: materials\DEV/VALUESAND20.vmt add: 92 materials\/LABYRINTH FÜR JAIL.vmt add: 699272 materials\Labyrinth für Jail.vtf add: 93 materials\/JAILMAP POOL SCHILD.vmt add: 349688 materials\Jailmap Pool Schild.vtf add: 98 materials\/JAILMAP CAFETERIA SCHILD.vmt add: 349688 materials\Jailmap Cafeteria Schild.vtf add: 100 materials\/JAILMAP POOL SHOWER SCHILD.vmt add: 349688 materials\Jailmap Pool shower schild.vtf add: 101 materials\/JAILMAP DEATCH CELLS SCHILD.vmt add: 349688 materials\Jailmap deatch cells Schild.vtf add: 101 materials\/JAILMAP OUTDOOR AREA SCHILD.vmt add: 349688 materials\Jailmap Outdoor area Schild.vtf add: 94 materials\/JAILMAP NEUES SPIEL.vmt add: 87544 materials\Jailmap neues Spiel.vtf not added: materials\PROPS/DOORBUTTON002A.vmt not added: materials\CS_ASSAULT/ASSAULT_METALCRATE001D.vmt not added: materials\DE_TRAIN/TRAIN_METALTRUSS_01.vmt not added: materials\BUILDING_TEMPLATE/COURTYARD_TEMPLATE001A.vmt not added: materials\DE_PRODIGY/TUNNELPLASTER02.vmt not added: materials\TEST_SPEAKERS/MIWOODM.vmt not added: materials\TOOLS/TOOLSTRIGGER.vmt not added: materials\PROPS/ELEVATORBUTTON003B.vmt not added: materials\DE_NUKE/NUKE_METALVENT.vmt not added: materials\DE_TRAIN/TRAIN_BOMBSITE_ARROW_01.vmt not added: materials\PROPS/METALLOCKERS003B.vmt not added: materials\CS_ASSAULT/ASSAULT_METALCRATE001B_RED.vmt not added: materials\ENVIRONMENT MAPS/PIPESET_METAL.vmt not added: materials\CONCRETE/CONCRETECEILING003A.vmt not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE007A.vmt not added: materials\PROPS/PLASTICCEILING002A.vmt not added: materials\DE_TRAIN/TRAIN_LARGEMETAL_DOOR_01.vmt not added: materials\MODELS/PROPS/CS_OFFICE/OFFINSPC.vmt not added: materials\BRICK/OFFWLLD.vmt not added: materials\BRICK/OFFWLLB.vmt not added: materials\GLASS/COMBINEGLASS001A.vmt not added: materials\METAL/METALCEILING005A.vmt not added: materials\TILE/MILFLR002.vmt not added: materials\TILE/TILEFLOOR001B.vmt not added: materials\TILE/TILEWALL006D.vmt not added: materials\TILE/TILEWALL009B.vmt not added: materials\METAL/PRODVENTA.vmt not added: materials\DE_CHATEAU/GROUNDC.vmt not added: materials\DE_NUKE/NUKDOORSB.vmt not added: materials\DE_PIRANESI/WOODFLOOR03.vmt not added: materials\PROPS/PLASTICCEILING003A.vmt not added: materials\GLASS/GLASSWINDOW070C.vmt not added: materials\LIQUIDS/WATER_PRETTY1.vmt not added: materials\DE_PIRANESI/MARBLEFLOOR13.vmt not added: materials\DE_PIRANESI/WOODSTAIR02.vmt not added: materials\DE_PIRANESI/WOODFLOOR02.vmt not added: materials\DE_CHATEAU/INTBRICKK.vmt not added: materials\GLASS/GLASSWINDOW032A.vmt not added: materials\ENVIRONMENT MAPS/PIPEMETAL001A.vmt not added: materials\METAL/CITADEL_METALWALL063A_CHEAP.vmt not added: materials\METAL/CITADEL_METALWALL078A.vmt not added: materials\SKYBOX/STONEFLOOR008A.vmt not added: materials\METAL/METALWALL077A.vmt not added: materials\nature/water_dx70_beneath.vmt not added: materials\dev/dev_waterbeneath2.vmt not added: materials\decals/blood2.vmt not added: materials\decals/bloodstain_003b.vmt not added: materials\decals/bloodstain_101.vmt not added: materials\decals/blood1.vmt not added: materials\decals/bloodstain_003.vmt not added: materials\decals/decalbrick002d.vmt not added: materials\decals/decalmetalgrate010a.vmt not added: materials\decals/prodflrlghta.vmt not added: materials\particle/SmokeStack.vmt check files are in counter-strike source shared.gcf check files are in half-life 2 deathmatch.gcf WARNING missing file: c:\spiele\steam\steamapps/half-life 2 deathmatch.gcf check files are in half-life 2 content.gcf WARNING missing file: c:\spiele\steam\steamapps/half-life 2 content.gcf check files are in source materials.gcf check files are in source models.gcf check files are in source sounds.gcf check files are in day of defeat source.gcf WARNING missing file: c:\spiele\steam\steamapps/day of defeat source.gcf check files are in episode 1 shared.gcf WARNING missing file: c:\spiele\steam\steamapps/episode 1 shared.gcf
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Profil || Suche
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002
05.06.2010, 13:10
Staffy
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Update BSP file: VBSP: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp this is VBSP version 20 (revision 502) include: materials\/JAILMAP CAFETERIA SCHILD.vmt include: materials\/JAILMAP DEATCH CELLS SCHILD.vmt include: materials\/JAILMAP NEUES SPIEL.vmt include: materials\/JAILMAP OUTDOOR AREA SCHILD.vmt include: materials\/JAILMAP POOL SCHILD.vmt include: materials\/JAILMAP POOL SHOWER SCHILD.vmt include: materials\/LABYRINTH FÜR JAIL.vmt include: materials\Jailmap Cafeteria Schild.vtf include: materials\Jailmap deatch cells Schild.vtf include: materials\Jailmap neues Spiel.vtf include: materials\Jailmap Outdoor area Schild.vtf include: materials\Jailmap Pool Schild.vtf include: materials\Jailmap Pool shower schild.vtf include: materials\Labyrinth für Jail.vtf remain: materials/maps/ba_jail_discipline2/brick/offwllb_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/brick/offwlld_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/c672_3361_-439.vtf remain: materials/maps/ba_jail_discipline2/cubemapdefault.vtf remain: materials/maps/ba_jail_discipline2/de_chateau/groundc_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_chateau/intbrickk_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_nuke/nukdoorsb_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_piranesi/marblefloor13_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_piranesi/woodfloor02_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_piranesi/woodfloor03_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/de_piranesi/woodstair02_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/environment maps/pipemetal001a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/glass/combineglass001a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/glass/glasswindow032a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/glass/glasswindow070c_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/halflife/glassblue2_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/liquids/water_pretty1_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/maps/ba_jail_discipline2/liquids/water_pretty1_672_3361_-439_depth_233.vmt remain: materials/maps/ba_jail_discipline2/metal/citadel_metalwall063a_cheap_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/metal/citadel_metalwall078a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/metal/metalceiling005a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/metal/metalwall077a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/metal/prodventa_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/models/props/cs_office/offinspc_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_146.vmt remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_152.vmt remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_240.vmt remain: materials/maps/ba_jail_discipline2/props/plasticceiling003a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/skybox/stonefloor008a_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/tile/milflr002_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/tile/tilefloor001b_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/tile/tilewall006d_672_3361_-439.vmt remain: materials/maps/ba_jail_discipline2/tile/tilewall009b_672_3361_-439.vmt done
No errors
Jemand ne Idee was ich falsch mache?
Wenn ich den MAN einzeln(ohne Hammer Editor) nutze, dann wird eine Zeile in rot dargestellt undzwar: "C:\spiele\steam\steamapps\Halflife2 content.gcf" Beim Analysieren.
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Profil || Suche
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003
05.06.2010, 14:21
Staffy
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Hat sich erledigt, ich musste die vmt Files noch extra einfügen mit MAN.
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