Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
05.06.2010, 13:08
Staffy



Hallo :-)

Ich habe eigene Texturen erstellt und in meine Map eingefügt, hat nach einem kleinen hin und her auch geklappt. Allerdings sehe nur ich auf einem server(momentan nur lan) die Texturen, andere die joinen sehen nur das pink-schwarze schachbrett. Ich mappe für Source, deshalb(?) habe ich keine .wad Dateien. Nach stundenlangem googlen (!) habe ich gelesen, dass man das Programm Map Analyst benutzen soll. Also heruntergeladen, in den Hammer eingebaut wie es in der Anleitung steht.. Klappt auch soweit.

Allerdings werden anderen wenn ich meine Map hoste die Texturen immernoch nur pink-schwarz angezeigt.

Hier der "MAN-Log"

Zitat:
Map Analyst MAN version 2.6 (e) 11. April 2007
Copyright 2007 by Rolf Haenisch, Berlin

Scan BSP file:
VBSP: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp
this is VBSP version 20 (revision 502)
(9284.0 x 6198.0 x 801.0)
scaned environment of file: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp
6335 lines, no errors

Analyze BSP file:
check models
not checked: models/props/cs_militia/toilet.mdl
not checked: models/props/cs_militia/bunkbed.mdl
not checked: models/props/cs_militia/bunkbed2.mdl
not checked: models/props/cs_militia/wood_table.mdl
not checked: models/props/cs_militia/ladderwood.mdl
not checked: models/props/de_prodigy/desk_console3.mdl
not checked: models/props/cs_italy/it_mkt_table2.mdl
not checked: models/props/de_inferno/bed.mdl
not checked: models/props/de_dust/du_crate_128x128.mdl
not checked: models/props/de_train/de_train_securityguard.mdl
not checked: models/props/cs_militia/ladderrung.mdl
not checked: models/props_c17/handrail04_medium.mdl
not checked: models/props/cs_militia/showers.mdl
not checked: models/props/cs_militia/soap_rope.mdl
not checked: models/props/cs_militia/wood_bench.mdl
not checked: models/props_c17/furnituresink001a.mdl
not checked: models/props_interiors/sinkkitchen01a.mdl
not checked: models/props_wasteland/kitchen_stove001a.mdl
not checked: models/props/cs_militia/microwave01.mdl
not checked: models/props_wasteland/kitchen_fridge001a.mdl
not checked: models/props_lab/eyescanner.mdl
not checked: models/props_c17/chair_kleiner03a.mdl
not checked: models/props/cs_assault/consolepanelloadingbay.mdl
not checked: models/props_wasteland/shower_system001a.mdl
not checked: models/props/de_inferno/tableantique.mdl
not checked: models/props/cs_office/vending_machine.mdl
not checked: models/props_c17/fence02a.mdl
not checked: models/props_c17/playgroundslide01.mdl
not checked: models/props_c17/playground_jungle_gym01a.mdl
not checked: models/props_c17/playground_jungle_gym01b.mdl
not checked: models/props/de_dust/du_palm_tree01_skybx.mdl
not checked: models/props_combine/breenconsole.mdl
not checked: models/props_c17/metalladder001.mdl
not checked: models/props_c17/fence01a.mdl
not checked: models/props_c17/fence03a.mdl
not checked: models/props/cs_office/chair_office.mdl
not checked: models/props/cs_office/computer_monitor.mdl
not checked: models/props/cs_office/computer_keyboard.mdl
not checked: models/props/cs_office/computer_mouse.mdl
not checked: models/props/cs_office/computer_case.mdl
not checked: models/props_wasteland/cafeteria_table001a.mdl
not checked: models/props/cs_office/paper_towels.mdl

--

zum Seitenanfang zum Seitenende Profil || Suche
001
05.06.2010, 13:09
Staffy



Zitat:
not checked: models/props_wasteland/cafeteria_bench001a.mdl
not checked: models/props_wasteland/kitchen_counter001a.mdl
not checked: models/props/cs_office/trash_can.mdl
not checked: models/props_junk/popcan01a.mdl
not checked: models/soldier_stripped.mdl
not checked: models/humans/charple01.mdl
not checked: models/humans/charple04.mdl
not checked: models/humans/charple03.mdl
not checked: models/humans/charple02.mdl
not checked: models/props_c17/playground_carousel01.mdl
not checked: models/props_junk/shovel01a.mdl
not checked: models/props_junk/metalbucket01a.mdl
check extra files
check sounds
check vcd files
check sprites
not added: sprites/laserbeam.vmt
not added: sprites/zerogxplode.vmt
check game files
check materials
not added: materials\skybox/sky_day01_01up.vmt
not added: materials\skybox/sky_day01_01rt.vmt
not added: materials\skybox/sky_day01_01lf.vmt
not added: materials\skybox/sky_day01_01ft.vmt
not added: materials\skybox/sky_day01_01dn.vmt
not added: materials\skybox/sky_day01_01bk.vmt
not added: materials\DE_TIDES/TIDES_BRICK_WALL_G.vmt
not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE021A.vmt
not added: materials\METAL/METALGATE005A.vmt
not added: materials\DE_TIDES/TIDES_FLOOR_STONE_2.vmt
not added: materials\CS_HAVANA/WOODM.vmt
not added: materials\METAL/METALGRATE001A.vmt
not added: materials\DE_CHATEAU/ROOFA.vmt
not added: materials\MODELS/PROPS_C17/METALFENCE007A.vmt
not added: materials\PROPS/WOODCRATE003D.vmt
not added: materials\CONCRETE/CONCRETEWALL015B.vmt
not added: materials\CONCRETE/CONCRETEFLOOR011A.vmt
not added: materials\TILE/CEILINGTILEA.vmt
not added: materials\NATURE/WATER_DX70.vmt
not added: materials\TOOLS/TOOLSNODRAW.vmt
not added: materials\BRICK/BRICKWALL038A.vmt
not added: materials\TOOLS/TOOLSINVISIBLE.vmt
not added: materials\PROPS/CARPETFLOOR001A.vmt
not added: materials\DE_TRAIN/TRAIN_BRICK_WALL_01.vmt
not added: materials\DE_CBBLE/WOODCEILING01.vmt
not added: materials\TEST_SPEAKERS/DOOR_2.vmt
not added: materials\TILE/TILEFLOOR003A.vmt
not added: materials\DE_TRAIN/BLENDGRASSDIRT001A.vmt
not added: materials\BRICK/BRICKWALL026F.vmt
not added: materials\STONE/STONEWALL013A.vmt
not added: materials\CARPET/OFFFLRB.vmt
not added: materials\METAL/METALFLOOR007A.vmt
not added: materials\METAL/METALDOOR029A.vmt
not added: materials\METAL/METALWALL086A.vmt
not added: materials\METAL/E3_LOGODOOR.vmt
not added: materials\METAL/METALFENCE007A.vmt
not added: materials\PROPS/CARPETFLOOR008A.vmt
not added: materials\TOOLS/TOOLSCLIP.vmt
not added: materials\DE_CHATEAU/BUSH01A.vmt
not added: materials\DEV/VALUESAND40.vmt
not added: materials\NATURE/BLENDPRODDIRTGRASS.vmt
not added: materials\NATURE/GRASSFLOOR003A.vmt
not added: materials\STONE/INFFLRA.vmt
not added: materials\STONE/INFFLRB.vmt
not added: materials\DEV/VALUESAND60.vmt
not added: materials\DEV/VALUESAND10.vmt
not added: materials\TILE/TILEFLOOR001A.vmt
not added: materials\DE_CHATEAU/{CXARROW01.vmt
not added: materials\DE_DUST/STONEWALL02.vmt
not added: materials\METAL/METALVENT015A.vmt
not added: materials\EFFECTS/METALFENCE007A.vmt
not added: materials\MODELS/EFFECTS/PORTALFUNNEL_SHEET.vmt
not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE011M.vmt
not added: materials\CS_ITALY/STONEWALL02.vmt
not added: materials\STONE/INFFLRC.vmt
not added: materials\CS_ITALY/STONEWALL01.vmt
not added: materials\DE_TRAIN/TRAIN_METALCEILING_02.vmt
not added: materials\DE_NUKE/NUKE_METALFLOOR_01.vmt
not added: materials\BUILDING_TEMPLATE/ROOF_TEMPLATE001A.vmt
not added: materials\CS_HAVANA/METAL02.vmt
not added: materials\CONCRETE/CONCRETEWALL019A.vmt
not added: materials\DEV/VALUESAND20.vmt
add: 92 materials\/LABYRINTH FÜR JAIL.vmt
add: 699272 materials\Labyrinth für Jail.vtf
add: 93 materials\/JAILMAP POOL SCHILD.vmt
add: 349688 materials\Jailmap Pool Schild.vtf
add: 98 materials\/JAILMAP CAFETERIA SCHILD.vmt
add: 349688 materials\Jailmap Cafeteria Schild.vtf
add: 100 materials\/JAILMAP POOL SHOWER SCHILD.vmt
add: 349688 materials\Jailmap Pool shower schild.vtf
add: 101 materials\/JAILMAP DEATCH CELLS SCHILD.vmt
add: 349688 materials\Jailmap deatch cells Schild.vtf
add: 101 materials\/JAILMAP OUTDOOR AREA SCHILD.vmt
add: 349688 materials\Jailmap Outdoor area Schild.vtf
add: 94 materials\/JAILMAP NEUES SPIEL.vmt
add: 87544 materials\Jailmap neues Spiel.vtf
not added: materials\PROPS/DOORBUTTON002A.vmt
not added: materials\CS_ASSAULT/ASSAULT_METALCRATE001D.vmt
not added: materials\DE_TRAIN/TRAIN_METALTRUSS_01.vmt
not added: materials\BUILDING_TEMPLATE/COURTYARD_TEMPLATE001A.vmt
not added: materials\DE_PRODIGY/TUNNELPLASTER02.vmt
not added: materials\TEST_SPEAKERS/MIWOODM.vmt
not added: materials\TOOLS/TOOLSTRIGGER.vmt
not added: materials\PROPS/ELEVATORBUTTON003B.vmt
not added: materials\DE_NUKE/NUKE_METALVENT.vmt
not added: materials\DE_TRAIN/TRAIN_BOMBSITE_ARROW_01.vmt
not added: materials\PROPS/METALLOCKERS003B.vmt
not added: materials\CS_ASSAULT/ASSAULT_METALCRATE001B_RED.vmt
not added: materials\ENVIRONMENT MAPS/PIPESET_METAL.vmt
not added: materials\CONCRETE/CONCRETECEILING003A.vmt
not added: materials\BUILDING_TEMPLATE/BUILDING_TEMPLATE007A.vmt
not added: materials\PROPS/PLASTICCEILING002A.vmt
not added: materials\DE_TRAIN/TRAIN_LARGEMETAL_DOOR_01.vmt
not added: materials\MODELS/PROPS/CS_OFFICE/OFFINSPC.vmt
not added: materials\BRICK/OFFWLLD.vmt
not added: materials\BRICK/OFFWLLB.vmt
not added: materials\GLASS/COMBINEGLASS001A.vmt
not added: materials\METAL/METALCEILING005A.vmt
not added: materials\TILE/MILFLR002.vmt
not added: materials\TILE/TILEFLOOR001B.vmt
not added: materials\TILE/TILEWALL006D.vmt
not added: materials\TILE/TILEWALL009B.vmt
not added: materials\METAL/PRODVENTA.vmt
not added: materials\DE_CHATEAU/GROUNDC.vmt
not added: materials\DE_NUKE/NUKDOORSB.vmt
not added: materials\DE_PIRANESI/WOODFLOOR03.vmt
not added: materials\PROPS/PLASTICCEILING003A.vmt
not added: materials\GLASS/GLASSWINDOW070C.vmt
not added: materials\LIQUIDS/WATER_PRETTY1.vmt
not added: materials\DE_PIRANESI/MARBLEFLOOR13.vmt
not added: materials\DE_PIRANESI/WOODSTAIR02.vmt
not added: materials\DE_PIRANESI/WOODFLOOR02.vmt
not added: materials\DE_CHATEAU/INTBRICKK.vmt
not added: materials\GLASS/GLASSWINDOW032A.vmt
not added: materials\ENVIRONMENT MAPS/PIPEMETAL001A.vmt
not added: materials\METAL/CITADEL_METALWALL063A_CHEAP.vmt
not added: materials\METAL/CITADEL_METALWALL078A.vmt
not added: materials\SKYBOX/STONEFLOOR008A.vmt
not added: materials\METAL/METALWALL077A.vmt
not added: materials\nature/water_dx70_beneath.vmt
not added: materials\dev/dev_waterbeneath2.vmt
not added: materials\decals/blood2.vmt
not added: materials\decals/bloodstain_003b.vmt
not added: materials\decals/bloodstain_101.vmt
not added: materials\decals/blood1.vmt
not added: materials\decals/bloodstain_003.vmt
not added: materials\decals/decalbrick002d.vmt
not added: materials\decals/decalmetalgrate010a.vmt
not added: materials\decals/prodflrlghta.vmt
not added: materials\particle/SmokeStack.vmt
check files are in counter-strike source shared.gcf
check files are in half-life 2 deathmatch.gcf
WARNING missing file: c:\spiele\steam\steamapps/half-life 2 deathmatch.gcf
check files are in half-life 2 content.gcf
WARNING missing file: c:\spiele\steam\steamapps/half-life 2 content.gcf
check files are in source materials.gcf
check files are in source models.gcf
check files are in source sounds.gcf
check files are in day of defeat source.gcf
WARNING missing file: c:\spiele\steam\steamapps/day of defeat source.gcf
check files are in episode 1 shared.gcf
WARNING missing file: c:\spiele\steam\steamapps/episode 1 shared.gcf

--

zum Seitenanfang zum Seitenende Profil || Suche
002
05.06.2010, 13:10
Staffy



Zitat:
Update BSP file:
VBSP: c:\spiele\steam\steamapps\asdasd\counter-strike source\cstrike\maps\ba_jail_testmap.bsp
this is VBSP version 20 (revision 502)
include: materials\/JAILMAP CAFETERIA SCHILD.vmt
include: materials\/JAILMAP DEATCH CELLS SCHILD.vmt
include: materials\/JAILMAP NEUES SPIEL.vmt
include: materials\/JAILMAP OUTDOOR AREA SCHILD.vmt
include: materials\/JAILMAP POOL SCHILD.vmt
include: materials\/JAILMAP POOL SHOWER SCHILD.vmt
include: materials\/LABYRINTH FÜR JAIL.vmt
include: materials\Jailmap Cafeteria Schild.vtf
include: materials\Jailmap deatch cells Schild.vtf
include: materials\Jailmap neues Spiel.vtf
include: materials\Jailmap Outdoor area Schild.vtf
include: materials\Jailmap Pool Schild.vtf
include: materials\Jailmap Pool shower schild.vtf
include: materials\Labyrinth für Jail.vtf
remain: materials/maps/ba_jail_discipline2/brick/offwllb_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/brick/offwlld_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/c672_3361_-439.vtf
remain: materials/maps/ba_jail_discipline2/cubemapdefault.vtf
remain: materials/maps/ba_jail_discipline2/de_chateau/groundc_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_chateau/intbrickk_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_nuke/nukdoorsb_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_piranesi/marblefloor13_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_piranesi/woodfloor02_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_piranesi/woodfloor03_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/de_piranesi/woodstair02_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/environment maps/pipemetal001a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/glass/combineglass001a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/glass/glasswindow032a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/glass/glasswindow070c_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/halflife/glassblue2_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/liquids/water_pretty1_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/maps/ba_jail_discipline2/liquids/water_pretty1_672_3361_-439_depth_233.vmt
remain: materials/maps/ba_jail_discipline2/metal/citadel_metalwall063a_cheap_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/metal/citadel_metalwall078a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/metal/metalceiling005a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/metal/metalwall077a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/metal/prodventa_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/models/props/cs_office/offinspc_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_146.vmt
remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_152.vmt
remain: materials/maps/ba_jail_discipline2/nature/water_dx70_depth_240.vmt
remain: materials/maps/ba_jail_discipline2/props/plasticceiling003a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/skybox/stonefloor008a_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/tile/milflr002_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/tile/tilefloor001b_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/tile/tilewall006d_672_3361_-439.vmt
remain: materials/maps/ba_jail_discipline2/tile/tilewall009b_672_3361_-439.vmt
done

No errors

Jemand ne Idee was ich falsch mache?

Wenn ich den MAN einzeln(ohne Hammer Editor) nutze, dann wird eine Zeile in rot dargestellt undzwar: "C:\spiele\steam\steamapps\Halflife2 content.gcf"
Beim Analysieren.

--

zum Seitenanfang zum Seitenende Profil || Suche
003
05.06.2010, 14:21
Staffy



Hat sich erledigt, ich musste die vmt Files noch extra einfügen mit MAN.

--

zum Seitenanfang zum Seitenende Profil || Suche