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LEAK habe ich def nicht! Und an den Displacements habe ich ja nicht mehr rumgefummelt, früher gings ja.
** Executing... ** Command: "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp" "D:\Kampfspiele\Steam\steamapps\ottelo15@gmx.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp\materials Loading D:\Kampfspiele\Steam\steamapps\ottelo15@gmx.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp\gameinfo.txt Patching WVT material: maps/ottelo15@gmx/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/ottelo15@gmx/nature/rocks_red_grass_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 60 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Kampfspiele\Steam\steamapps\ottelo15@gmx.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (115658 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1518 texinfos to 485 Reduced 90 texdatas to 65 (3409 bytes to 2506) Writing D:\Kampfspiele\Steam\steamapps\ottelo15@gmx.bsp 4 seconds elapsed
** Executing... ** Command: "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp" -fast "D:\Kampfspiele\Steam\steamapps\ottelo15@gmx"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading d:\kampfspiele\steam\steamapps\ottelo15@gmx.bsp reading d:\kampfspiele\steam\steamapps\ottelo15@gmx.prt 1403 portalclusters 3686 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 16358 visible clusters (0.00%) Total clusters visible: 1786534 Average clusters visible: 1273 Building PAS... Average clusters audible: 1320 visdatasize:489543 compressed from 493856 writing d:\kampfspiele\steam\steamapps\ottelo15@gmx.bsp 1 second elapsed
** Executing... ** Command: "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp" -noextra "D:\Kampfspiele\Steam\steamapps\ottelo15@gmx"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\kampfspiele\steam\steamapps\ottelo15@gmx.bsp Setting up ray-trace acceleration structure... Done (1.47 seconds) 2599 faces 2 degenerate faces 15279854 square feet [2200299008.00 square inches] 71 Displacements 5408644 Square Feet [778844800.00 Square Inches] 2597 patches before subdivision 63651 patches after subdivision 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20) transfers 1915705, max 438 transfer lists: 14.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(213588, 181952, 99366) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5642, 4308, 2031) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(815, 554, 209) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(53, 33, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(9, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1168 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 301/8192 3612/98304 ( 3.7%) brushsides 2436/65536 19488/524288 ( 3.7%) planes 3340/65536 66800/1310720 ( 5.1%) vertexes 4659/65536 55908/786432 ( 7.1%) nodes 3731/65536 119392/2097152 ( 5.7%) texinfos 485/12288 34920/884736 ( 3.9%) texdata 65/2048 2080/65536 ( 3.2%) dispinfos 71/0 12496/0 ( 0.0%) disp_verts 3647/0 72940/0 ( 0.0%) disp_tris 5536/0 11072/0 ( 0.0%) disp_lmsamples 1471171/0 1471171/0 ( 0.0%) faces 2599/65536 145544/3670016 ( 4.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 936/65536 52416/3670016 ( 1.4%) leaves 3766/65536 120512/2097152 ( 5.7%) leaffaces 2847/65536 5694/131072 ( 4.3%) leafbrushes 2614/65536 5228/131072 ( 4.0%) areas 4/256 32/2048 ( 1.6%) surfedges 14978/512000 59912/2048000 ( 2.9%) edges 8903/256000 35612/1024000 ( 3.5%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 127/32768 1270/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1938/65536 3876/131072 ( 3.0%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 5/512 1760/180224 ( 1.0%) LDR lightdata [variable] 2822292/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 489543/16777216 ( 2.9%) entdata [variable] 62157/393216 (15.8%) LDR ambient table 3766/65536 15064/262144 ( 5.7%) HDR ambient table 3766/65536 15064/262144 ( 5.7%) LDR leaf ambient 19536/65536 547008/1835008 (29.8%) HDR leaf ambient 3766/65536 105448/1835008 ( 5.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8676 ( 0.0%) pakfile [variable] 859302/0 ( 0.0%) physics [variable] 115658/4194304 ( 2.8%) physics terrain [variable] 14541/1048576 ( 1.4%)
Level flags = 0
Total triangle count: 6058 Writing d:\kampfspiele\steam\steamapps\ottelo15@gmx.bsp 1 minute, 57 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Kampfspiele\Steam\steamapps\ottelo15@gmx.bsp" "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp\maps\ottelo15@gmx.bsp"
** Executing... ** Command: d:\kampfspiele\steam\steam.exe ** Parameters: -applaunch 320 -game "d:\kampfspiele\steam\steamapps\ottelo15@gmx.de\half-life 2 deathmatch\hl2mp" +map "ottelo15@gmx"
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