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Autor Beitrag
000
05.11.2011, 03:06
Haggi ll



Hi Leute :)
So jetzt auch ins richtige Forum reingepostet :/ Naja JETZT hoff ich bin ich richtig :)
-----------------------------------------------------------------------------
Ich habe eine Map gebaut (zum Teil ein wenig ins Detail gegangen[Viele Ecken/Kanten]). Wenn ich diese compile kommt lediglich ein Fehler wegen einer zu großen Textur (Also mehr als 250x250[?]). Der Fehler macht ist ja net schlimm. Sonst gibt mir hier das Auswertungsergebnis nix aus (http://www.thewall.de/analyzer.php). Wenn ich die Map dann compilet hab geh ich in CS 1.6 rein und starte die Map. Er lädt dann 3-4 Balken und springt dann ohne Fehlermeldung wieder zurück ins Hauptmenü.
Das zeigt die Console an:
Usage:
Setmaster unavailable, start a server first.
NET Ports: server 27015, client 27005
Server IP address 192.168.1.4:27015
Host_Error: PF_precache_model_I: Bad string

Wenn ich die Map neu starte kommt das:

Usage:
Setmaster unavailable, start a server first.
Host_Error: PF_precache_model_I: Bad string

Also einfach fast das gleiche :o

----------------------------------------------------------------------------
Hier noch das compile-zeugs:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Haggi\Games\CS-Mapping\maps\jail_gobbla1.map" "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.map"

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"
Entering C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

Using Wadfile: \users\haggi\games\cs-mapping\maps\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\halflife.wad
- Contains 4 used textures, 30.77 percent of map (3116 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\colonial.wad
- Contains 6 used textures, 46.15 percent of map (66 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\gutes.wad
- Warning: Larger than expected texture (1741612 bytes): 'DARKASSASINE'
- Contains 3 used textures, 23.08 percent of map (190 textures in wad)

Texture usage is at 0.63 mb (of 4.00 mb MAX)
0.40 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...841 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.prt'
SolidBSP [hull 1] 500...1000...1042 (0.05 seconds)
SolidBSP [hull 2] 500...1000...1016 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1106 (0.05 seconds)
0.60 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"
515 portalleafs
1556 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.21 seconds)
average leafs visible: 121
g_visdatasize:23853 compressed from 33475
4.31 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlrad.exe
** Parameters: -extra "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlrad.exe -extra "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Users\Haggi\Games\CS-MAP~1\tools\lights.rad']
[59 texlights parsed from 'C:\Users\Haggi\Games\CS-MAP~1\tools\lights.rad']

2444 faces
Create Patches : 12436 base patches
0 opaque faces
145318 square feet [20925872.00 square inches]
6 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.34 seconds)
visibility matrix : 9.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
Transfer Lists : 6240198 : 6.24M transfers
Indices : 2642040 : 2.52M bytes
Data : 24960792 : 23.80M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.32 seconds)
13.61 seconds elapsed

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~2\Steam\Steam.exe
** Parameters: +map "jail_gobbla1"

So ich hoffe ich hab in meiner Suche nicht genau das gleiche Problem (im Forum gepostet) übersehen und der Thread ist sinnlos :)
mfg Haggi ll

--

zum Seitenanfang zum Seitenende Profil || Suche
001
05.11.2011, 09:20
eMo



Wie groß ist deine Darkassasine-Textur den genau?

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

zum Seitenanfang zum Seitenende Profil || Suche
002
05.11.2011, 11:37
Haggi ll



Ähm...
Wie genau kann ich das herausfinden?
Außerdem hab ich die Textur schon öfters nutzen können ohne das es etwas gemacht hat :o

--

zum Seitenanfang zum Seitenende Profil || Suche
003
05.11.2011, 13:42
Bluthund



Zitat:
Host_Error: PF_precache_model_I: Bad string
Du hast in irgendeinem Entity, das einen model-Key (Models oder Sprites) hat, einen kaputten String eingegeben. Moegliche Ursache koennten Umlaute oder andere (non-ascii) Sonderzeichen sein. Geh die Sachen mal im Entity-Report vom VHE durch.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-


Dieser Beitrag wurde am 05.11.2011 um 13:43 von Bluthund bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
004
06.11.2011, 09:46
Haggi ll



hm hab mal alle sprites gelöscht... jetzt gehts :) also danke

(die Map sieht trotzdem scheisse aus :( )

--

zum Seitenanfang zum Seitenende Profil || Suche
005
06.11.2011, 10:00
eMo



Neuer Compile-Log und Screens pls.

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

zum Seitenanfang zum Seitenende Profil || Suche
006
06.11.2011, 13:49
Haggi ll



So :)
Sry wegen den screens aber ich kann von CS 1.6 leider iwie keine machen... kommt immer nur ein schwarzes Bild dabei raus :o Habe aber bis jetzt leider keine Lösung dafür gefunden.

Und hier den Compile-Log:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Haggi\Games\CS-Mapping\maps\jail_gobbla1.map" "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.map"

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"
Entering C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

12 brushes (totalling 72 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)

Using Wadfile: \users\haggi\games\cs-mapping\maps\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\halflife.wad
- Contains 4 used textures, 30.77 percent of map (3116 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\colonial.wad
- Contains 6 used textures, 46.15 percent of map (66 textures in wad)
Using Wadfile: \users\haggi\games\cs-mapping\maps\gutes.wad
- Warning: Larger than expected texture (1741612 bytes): 'DARKASSASINE'
- Contains 3 used textures, 23.08 percent of map (190 textures in wad)

Texture usage is at 0.63 mb (of 4.00 mb MAX)
0.39 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...852 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1.prt'
SolidBSP [hull 1] 500...1000...1046 (0.05 seconds)
SolidBSP [hull 2] 500...1000...1008 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1119 (0.05 seconds)
0.57 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"
516 portalleafs
1551 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.94 seconds)
average leafs visible: 123
g_visdatasize:24246 compressed from 33540
4.04 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\Users\Haggi\Games\CS-MAP~1\tools\hlrad.exe
** Parameters: -extra "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\Users\Haggi\Games\CS-MAP~1\tools\hlrad.exe -extra "C:\Program Files (x86)\Steam\steamapps\dermapper\counter-strike\cstrike_german\maps\jail_gobbla1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Users\Haggi\Games\CS-MAP~1\tools\lights.rad']
[59 texlights parsed from 'C:\Users\Haggi\Games\CS-MAP~1\tools\lights.rad']

2492 faces
Create Patches : 12443 base patches
0 opaque faces
144819 square feet [20854076.00 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.21 seconds)
visibility matrix : 9.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.74 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
Transfer Lists : 6314482 : 6.31M transfers
Indices : 2673932 : 2.55M bytes
Data : 25257928 : 24.09M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
13.33 seconds elapsed

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~2\Steam\Steam.exe
** Parameters: +map "jail_gobbla1"

Leider weis ich immer noch nicht was der Fehler war :o Ich hab das so gemacht wie ich das schon immer gemacht hab und dieses mal hat es einfach nicht funktiuniert ...

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007
06.11.2011, 14:46
Bluthund



Zitat:
Sry wegen den screens aber ich kann von CS 1.6 leider iwie keine machen... kommt immer nur ein schwarzes Bild dabei raus :o Habe aber bis jetzt leider keine Lösung dafür gefunden.
Screens machst du ingame mit dem Kommando snapshot bzw. screenshot (gebunden auf eine Taste) oder der Steam-Cloud Screenshot-Funktion (std-maessig auf F12) und nicht mit der Druck-Taste.

Edit: Benutz bitte die [code]- bzw. [quote]-Tags fuer die Compile-Logs… Macht deine Beitraege unglaublich besser scanbar.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-


Dieser Beitrag wurde am 06.11.2011 um 14:48 von Bluthund bearbeitet.
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008
06.11.2011, 15:11
Haggi ll



ach ok so war das :)

http://imageshack.us/photo/my-images/97/2011110600003m.jpg/
http://imageshack.us/photo/my-images/220/2011110600005.jpg/
http://imageshack.us/photo/my-images/339/2011110600004.jpg/

Hab die Map ein bisschen verändert jett sieht sie ganz ok aus...
(Hätte es eig ja hier im Forum eingebunden aber hab das nicht hinbekommen)

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Dieser Beitrag wurde am 06.11.2011 um 15:12 von Haggi ll bearbeitet.
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009
06.11.2011, 15:45
Raziel



Abgesehen vom Topic: wie hast du deinen Himmel gebaut? Einfach eine große Box um die gesamte Map gebastelt? Wenn ja, dann wäre das nicht so gut ;)

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010
06.11.2011, 16:00
Haggi ll



:D ist mir klar aber wenn ich nur die map testen will (wenn sie noch nicht fertig ist) dann dauert es mir einfach zu lang immer wieder den sky drumrum zu machen und anschliessend alles wieder wegzumachen :)

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011
06.11.2011, 17:42
Bluthund



Zitat:
Haggi ll postete
die Map sieht trotzdem scheisse aus :(
Das liegt ja aber wohl eher am unzureichenden Brushwork und 255³ Lighting… oder worauf wolltest du mit der Aussage hinaus?

Der Code fuers Einbinden waere folgender gewesen:
[img][noparse]http://img97.imageshack.us/img97/8666/2011110600003m.jpg[/img][/noparse]
Ohne die noparse-Tags

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-


Dieser Beitrag wurde am 06.11.2011 um 17:46 von Bluthund bearbeitet.
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012
06.11.2011, 17:51
Haggi ll



Hm :) ich weis das das mit dem licht alles noch kacke ist :D das war eher auf das aussehen der map (brushes und so) ausgerichtet... inzwischen sieht sie aber recht nice aus ...
und danke fürs erklären wie das mit dem einbinden geht ...

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013
17.11.2011, 11:23
Flex-Maker



Hallo Freunde,

@emo, was ist dann los?

Zitat:
eMo postete
Neuer Compile-Log und Screens "pls".
nette höfliche Umgang:
Zitat:
Kann es mir bitte etwa zeigen, wenn du Problem hast oder eigenes Bild von deiner Map anzeigst?
@Bluthund, perfekt, dass du wie meine Meinung bist. Saubere Erklärung. Meinst du mit ausgehöhlten Skybox?
Ich denke, dass es in die Ordnung ist. Wenn @Haggi II Problem oder etwa ausprobiert hat.

@Haggi II,

Zitat:
Haggi ll postete
(die Map sieht trotzdem scheisse aus :( )
Ganz ruhig, kannst du normalerweise "ausüben". Ich hatte schon lange Zeit Problem mit der Valve Hammer Editor gemacht. Heutzutage Zeit habe ich geschafft.

Wenn du lieber zuerst einfaches Würfel zu mappen kannst, dann sollst du sicher einfache Übungen schaffen.

Mögliche Schwerpunkte: z.B. Gebogene oder rund-förmige Prismas
Du sollt lieber genau überlegen dann holst du Papier und Bleistift und zeichnest du einfache Skizze so wie deine Wünsche.

Dann kannst du richtige Texturen deiner Karte anpassen. Wenn es dir schön und Architektur-typisch ist.

Ich hoffe, dass du alles schaffst. :)
Dort gibt es viele geniale Level-Designer:
the-middleman, Bluthund, Richman, Deciever
Night Wolf, ToTac und viele Personen :)

Lg Flex-Maker

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