Ihr solltet Erfahrung mit Control Point haben wenn nicht dann list euch das durch control-points
World Model: models/props_gameplay/cap_point_base.mdl
Name: prop_cap_1
Name: cap_flag
Print Name: Arena_cap
Index: 3
BLUE model bodygroup: 0
Kreuze „Start with model hidden“ bei flags.
Name: cap_trigger
Control point: cap_flag
Number of RED players to cap: 3
Number of BLUE players to cap: 3
Time to cap (sec): 4
OnCapTeam1 | prop_cap_1 | Skin | 1
OnCapTeam2 | prop_cap_1 | Skin | 2
OnEndCap | relay_resettimer | Trigger
Name: master_control_point
OnWonByTeam1 | counter_red_win | Add | 1
OnWonByTeam2 | counter_blu_win | Add | 1
Name: counter_red_win
Maximum Legal Value: 3
OnHitMax | text_red_game_win | Display
OnHitMax | end_game | EndGame | | 6
Name: counter_blu_win
Maximum Legal Value: 3
OnHitMax | text_blu_game_win | Display
OnHitMax | end_game | EndGame | | 6
Name: text_red_game_win
Message Text: Red Wins the Game!
Color2: 240 0 6
Check the „All players“ flag.
Name: text_blu_game_win
Message Text: Blue Wins the Game!
Color2: 0 0 240
Check the „All players“ flag.
Name: end_game
OnMapSpawn | tf_gamerules | SetStalemateOnTimelimit | 1 (This will appear as a broken Output)
Name: relay_round_start
Name: relay_cap_enable
CapEnableDelay: 60
Wenn ich etwas Unklar gemacht habe dann schau hier vorbei http://www.fpsbanana.com/tuts/6873 Offizielles Tutorial http://developer.valvesoftware.com/wiki/TF2/Making_an_Arena