ai_script_conditions

point-Entity: FIXME Beschreibung fehlt.

Properties

  • Actor - Ziel (NPC-Entity)
  • Start Disabled
    • No
    • Yes
  • Minimum state
    • Idle
    • Alert
    • Combat
  • Maximum state
    • Idle
    • Alert
    • Combat
  • Actor is running a script?
    • No
    • Yes
    • Don't care
  • Required Time - Standard: 0
  • Minimum time out - Standard: 0
  • Maximum time out - Standard: 0
  • Actor Sees Player
    • No
    • Yes
    • Don't care
  • Player distance - Standard: 0
  • Player FOV for Actor - Standard: 360
  • Play FOV to Actor is a true view cone
    • No - Tall pie slice
    • Yes - True view cone
  • Player has LOS to Actor
    • No
    • Yes
    • Don't care
  • Target (Optional)
  • Actor Sees Target
    • No
    • Yes
    • Don't care
  • Target distance - Standard: 0
  • Player distance from Target - Standard: 0
  • Player FOV for Target - Standard: 360
  • Play FOV to Target is a true view cone
    • No - Tall pie slice
    • Yes - True view cone
  • Player has LOS to Target
    • No
    • Yes
    • Don't care
  • Player blocking Actor
    • No
    • Yes
    • Don't care
  • Actor in Player's PVS
    • No
    • Yes
    • Don't care

Flags

keine.

Inputs

Outputs

  • NoValidActor
  • OnConditionsSatisfied
  • OnConditionsTimeout
Die Verwendung aller Dokumente einschließlich der Abbildungen ausschließlich zu nichtkommerziellen Zwecken. Verbreitung des Dokuments auf Speichermedien, (insbesondere auf CD-ROMs als Beilage zu Zeitschriften und Magazinen oder sog. "Mission-Packs" etc.) ist untersagt.
 
half-life_2/entities/ai_script_conditions.txt · Zuletzt geändert: 2011/04/09 10:59 von Adrian_Broher