Half-Life 2 Entities
Bei Bearbeitung der Entities bitte die Vorlage fuer Hl2-Entity-Beschreibungen beachten!
Eigenschaften
genau erklärte grundlegende Eigenschaften, wie sie in vielen Entities zu finden sind:
ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
diverse
- aiscripted_schedule
- ambient_generic
- assault_assaultpoint
- assault_rallypoint
- combine_mine
- cycler
- cycler_actor
- generic_actor
- gibshooter
- keyframe_rope
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- momentary_rot_button
- monster_generic
- move_keyframed
- move_rope
- path_corner
- path_corner_crash
- path_track
- scripted_sentence
- scripted_sequence
- scripted_target
- shadow_control
- sky_camera
- water_lod_control
- vgui_screen
env_*
Diese Sektion listet nur die env_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. env_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine env_* Entities nachschlagen.
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_hudhint
- env_muzzleflash
- env_speaker
- env_sporeexplosion
- env_rotorwash
- env_starfield
- env_terrainmorph
func_*
Diese Sektion listet nur die func_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. func_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine func_* Entities nachschlagen.
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
- func_water
filter_*
Diese Sektion listet nur die filter_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. filter_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine filter_* Entities nachschlagen.
game_*
- game_end
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_score
- game_text
- game_ui
- game_weapon_manager
- game_zone_player
info_*
Diese Sektion listet nur die info_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. info_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine info_* Entities nachschlagen.
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
light
logic_*
- logic_auto
- logic_autosave
- logic_branch
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_relay
- logic_timer
npc_*
- npc_advisor
- npc_apcdriver
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_ministrider
- npc_missiledefense
- npc_monk
- npc_mossman
- npc_mortarsynth
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
player_*
point_*
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_clientcommand
- point_combine_ball_launcher
- point_devshot_camera
- point_enable_motion_fixup
- point_hurt
- point_message
- point_playermoveconstraint
- point_push
- point_servercommand
- point_spotlight
- point_teleport
- point_template
- point_tesla
- point_viewcontrol
prop_*
Diese Sektion listet nur die prop_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. prop_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine prop_* Entities nachschlagen.
- prop_combine_ball
- prop_coreball
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
trigger_*
Diese Sektion listet nur die trigger_* Entities auf, welche unter Half-Life 2 oder Half-Life 2 Multiplayer verfügbar sind. trigger_* Entities, welche in allen Source-Engine basierten Spielen verfügbar sind kannst du unter Source Engine trigger_* Entities nachschlagen.
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
weapon_*
- weapon_357
- weapon_alyxgun
- weapon_annabelle
- weapon_ar2
- weapon_brickbat
- weapon_bugbait
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_physcannon
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_smg1
- weapon_striderbuster
- weapon_stunstick
Counter Strike Source Entities
Diese Sektion wurde hierhin verschoben.
Half-Life Source Entities
item_*
monster_*
- monster_ichthyosaur
- monster_headcrab
- monster_tentacle
- monster_barney
- monster_sentry
- monster_alien_slave
- monster_houndeye
- monster_leech
- monster_barnacle
- monster_apache
- monster_zombie
- monster_flyer_flock
- monster_alien_grunt
- monster_bigmomma
- monster_bullchicken
- monster_babycrab
- monster_gargantua
- monster_gman
- monster_human_assassin
- monster_miniturret
- monster_hgrunt_dead
- monster_nihilanth
- monster_cockroach
weapon_*
- weapon_crossbow
- weapon_egon
- weapon_tripmine
- weapon_satchel
- weapon_handgrenade
- weapon_snark
- weapon_hornetgun
diverse
Day of Defeat Source Entities
Diese Sektion wurde hierhin verschoben.
Team Fortress 2 Entities
Diese Sektion wurde hierhin verschoben.
Portal Entities
Diese Sektion wurde hierhin verschoben.
Left 4 Dead Entities
Diese Sektion wurde hierhin verschoben.
Age of Chivalry Entities
- aoc_ammo_crate
- aoc_capturepoint
- aoc_carryable
- aoc_dynamic_music
- aoc_endmap
- aoc_func_respawnarea
- aoc_killcounter
- aoc_levelcamera
- aoc_minimap_icon
- aoc_npc_basic
- aoc_objective_breakable
- aoc_objective_carryable_capture
- aoc_objective_generic
- aoc_objective_igniteable
- aoc_objective_message
- aoc_objective_trigger
- aoc_quicktip
- aoc_siegespawner
- aoc_spawngroup
- aoc_spawnpoint
- func_ballista
